Death Stranding, by Hideo Kojima, has been one of the most anticipated releases of 2019. Arrived in November at PS4 and will do it for PC in summer 2020. It is the first title of his own studio after his departure from Konami.
These days the news was that he was left out of the list of best video games of the year. At least the one made by Metacritic. The ranking, which includes the 15 titles that achieved the highest score in the analysis of the media, places Resident Evil 2 as the best, with a 93 out of 100. Death Stranding, with 83, did not enter among the top 15.
Perhaps many (also among the specialized press) have not understood the video game. In IMDb currently receives a high average of 9.2. In Metacritic, as we said, moves between 83 out of 100 and 5.1 out of 10 given by users.
Death Stranding doesn’t look like any title we’ve ever played. It is an example of an author’s video game, in which the player must accept this in order to discover and understand the proposal. It is not accelerated; on the contrary, its rhythm is slow. Kojima’s game rewards patience and accumulated knowledge.
Death Stranding works as an idealistic plea for cooperation and union between countries and between people for the common good. In its mechanics it tries to build bridges to unite human cities and rebuild the country after the catastrophe in which it is set (that’s the “strand”).
This kind of remix of Kojima’s work and life tells a profound story with a social system that undoubtedly generates interesting experiences. For many, it has already been said, it will be too slow, like a lack of rhythm, especially at the beginning; as if the story will take too long to take off.
To get out of doubt, the best thing to do is to play it (by now on PS4 and next year on PC). And if we know that Kojima is not our thing, we can always play Man Standing, an Alfina Gamers title that imitates and parodies Death Stranding.